SESSION A
This session introduces players to bidding by pitting each of them against a single
programmed bidder. The player tries to beat the programmed bidder and then record
his or her results. For each game there is a minimum number of rounds that must
be played in order to record results (usually 10 rounds.) The results indicate how
much money a player has made in comparison to other bidders. This creates a powerful
learning effect as each player tries to move up the ranking. In this session students
find out how a good bidding strategy changes as the mean and variance of the distribution
changes.
Games 1-4: Valuations uniformly distributed
These four games are all variations of the DOLLAR BILL auction described in the
introduction. In each case a buyer’s valuation is evenly (“uniformly”) distributed
over some interval. There are two bidders. In the first game the values are distributed
between zero and 100. In the second, all the values are increased by 50 so the mean
is shifted up from 50 to 100 without changing the spread (or variance) of the distribution.
In the third game values are on the interval [0,200] so that the mean remains 100
but the variance is greater. Game 4 is the same as game 2 except that the seller
announces he will not accept any bids below 50 Since all buyers place a value of
at least 50 on the item the seller cannot lose by having such a minimum price.
Game 5-8: Bell shaped distributions
The remaining games explore similar issues but this time assuming that values are
approximately normally distributed.
Once a game has been played enough, the game leader may wish to show a group of
players what theory predicts for each game. For this the game leader will need to
contact me to obtain the password.